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Author Topic: GUI.Box [SOLVED]  (Read 2510 times)

kinetiknz

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GUI.Box [SOLVED]
« on: November 13, 2011, 10:15:02 PM »
Hello,
I have a 2 state FSM with the first drawing a GUI.Box (with a texture in the slot) and a GUI.Button.

The second state also has a GUI.Box with a different texture in the slot.

I am simply trying to change the texture based on the click of the button. The button is pressing and the event passing, but no change??

The texture however doesn't change. I have fooled around for a while but can't see what I am doing wrong. Is the GUI.Box not supposed to be used this way?
« Last Edit: November 23, 2011, 12:23:34 AM by kinetiknz »