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Author Topic: Steam greenlight - Lost In Nazca  (Read 3563 times)

giyomu

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Steam greenlight - Lost In Nazca
« on: October 23, 2014, 07:45:32 PM »
Hi everybody,

Long time I did not pass here !
We are just have our upcoming game now on steam greenlight, and I would like to introduce it to you.


Here is the quick story resume from steam page

Play the role of Ace, the orphan from the Astro-Explorer Academy. A space Cadet with a knack for running into trouble. Ace gets a critical assignment to head to the planet Nazca. He along with his super charged, AI controlled, Robo–head gear, end up stranded on an entrancing alien world. Explore deep caverns, icy fields and molten volcanoes unlocking mysterious puzzles trying to find a cure for a mysterious viral strain on his home planet.

Steam link page
http://steamcommunity.com/sharedfiles/filedetails/?id=330450113

We use of course playmaker for some part of the game, like puzzle logic
Enemy AI state and few other things.

I will post some screen of this in action later on.

Thanks to all that will be brave enough to take a look, hopefully we get a
demo to test very soon !

Cheers

giyomu

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Re: Steam greenlight - Lost In Nazca
« Reply #1 on: October 29, 2014, 11:16:13 PM »
Hi everybody,

We've just created a site for our upcoming game, feel free to pass by and suscribe to forum :)

http://www.lostinnazca.com/

We should very soon provide a free demo to play, stay tunned !

cloud03

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Re: Steam greenlight - Lost In Nazca
« Reply #2 on: October 30, 2014, 06:23:18 AM »
Wow it is really looking awesome, the character, the enemys and the environment looks really professional. Don't know though why no one commented on this before..

I was wondering how much in this game are using playmaker? and how many people are working on this game?

The artwork are really top notch, I wish you the best with this game :)

coffeeANDsoda

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Re: Steam greenlight - Lost In Nazca
« Reply #3 on: October 31, 2014, 02:47:15 AM »
We should very soon provide a free demo to play, stay tunned !

What are the system requirements are you aiming for?

giyomu

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Re: Steam greenlight - Lost In Nazca
« Reply #4 on: November 02, 2014, 11:38:07 PM »
Hi, sorry for replying late...

@cloud03,

To answer quickly , we use playmaker mainly for 2 aspect of the game, puzzle kind of things and enemy state behaviours.
Basically Playmaker give us good flexibility for this , in case things need to change around.
We mostly use custom action to communicate with regular script.

Puzzle example


Enemy


Regarding how many people work on game , well we had some people came work with us on short task term, but right now there is really 4 people mostly working full time on it ( including me ).

@coffeeANDsoda

System requirement should not be High end machine, actually I am testing on Pc laptop ( 2 years old with Nvidia 650GT ) and macbook pro retina.
Initially the game was made to run on mobile tablet, so it's not actually demand monster of resources.
But part of the public beta, that it will give us more opportunity to hear how that perform on various hardware.