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2d toolkit resume animation
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msc4tech:
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("2D Toolkit")]
[Tooltip("Resume a sprite animation on a tk2dAnimatedSprite")]
public class Resume2dToolkitAnim : FsmStateAction {
[RequiredField]
public FsmOwnerDefault gameObject;
private GameObject go;
private tk2dAnimatedSprite spriteAnim;
public override void Reset() {
gameObject = null;
}
public override void OnEnter() {
go = gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value;
spriteAnim = go.GetComponent<tk2dAnimatedSprite>();
if (spriteAnim.paused ==true)
{
spriteAnim.Resume();
}
Finish();
}
}
}
jeanfabre:
Hi Everyone,
I have started porting 2d toolkit and currently gathering custom actions. The package will be available very soon :)
Meanwhile, if you have wishes or requests for 2d toolkit and playmaker, this is the right time to ask for it :)
Thanks for ms4Tech for the head start on them actions.
https://hutonggames.fogbugz.com/default.asp?W717
Bye,
Jean
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