Hello, I created flappy bird clone game for android and it's work's OK. But when i trying to develop it on Windows Phone 8 there are problems with my hihgscore (everytime player past area system should add 10 points, but on WP8 when my player past area system give him 20 points and don't add another points
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I found here:
http://forum.unity3d.com/threads/playerprefs-not-working-on-wp8-phone-at-all.192096/that everytime script should have to save player prefs after actually change the value, by using "PlayerPrefs.Save();"
LoL, but how to use "PlayerPrefs.Save();" in playmaker
EDIT: On unity play mode everything work's good, but when I emulate this game on visual basic 2012 or my Nokia Phone there are problems with highscore.
Cheers!