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Author Topic: [PAID ASSET] PlayMaker Actions For EasyTouch  (Read 4801 times)

devandart

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[PAID ASSET] PlayMaker Actions For EasyTouch
« on: January 15, 2015, 01:53:46 PM »
Hi,

you use PlayMaker and also the amazing EasyTouch Asset for mobile input?
Then you maybe would like to use my asset "PlayMaker Actions For EasyTouch".

It includes almost all current available EasyTouch API Functions as Actions and a simple Gesture Action to receive all gestures of EasyTouch (simply choose a gesture you want to receive through a dropdown field).
You are able to store each gesture value (like swipe vector) into PlayMaker variables to work with them.

Here you can find the original thread:
http://forum.unity3d.com/threads/released-playmaker-actions-for-easytouch.286477/#post-1910564

Here you can get to the asset directly:
http://u3d.as/aM0

I hope you like it!
If you have questions or requests, please let me know! :)

Cheers.
« Last Edit: January 16, 2015, 03:22:55 AM by devandart »

oddbody

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #1 on: February 19, 2015, 09:37:43 AM »
Hi,

I'm looking to use buy these actions, but was confused to find two extensions on the unity asset store that cover the same functionality.  Could you tell me how they are different?

thanks,

e1

devandart

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #2 on: February 19, 2015, 11:07:58 PM »
Hi oddbody,

I did not buy other packages but I think that mine has much more actions included.
And you don't have to use different actions for different touch gestures.
In my package you can use the EasyTouchGesture and choose which gesture you want to receive with that (easy to change without removing and adding actions).
Also you can store each value from the gesture into FSM variables if you want.

Hope that helps you.
Feel free to ask if you have any other questions.

TBrayner

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #3 on: February 23, 2015, 02:00:59 PM »
I can test the actions on editor? I mean, with mouse or key combinations
 instead touch interface?

devandart

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #4 on: February 23, 2015, 02:03:18 PM »
Hi,

yes, you can. Also you can simulate 2 fingers in editor.
It's the same like in code. :)

TBrayner

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #5 on: February 23, 2015, 02:14:44 PM »
Interesting, I'll put it in my wishList because at this moment my project doesn't need of gestures, but soon I need it, I'll consider to buy your pack.
« Last Edit: February 23, 2015, 02:17:06 PM by TBrayner »

devandart

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #6 on: February 23, 2015, 09:40:23 PM »
 :)

oddbody

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #7 on: March 03, 2015, 03:38:32 AM »
I bought the extension and am trying to get up and running with it.  It looks very complete, but I'm still having trouble doing simple things.  I can get the tap to work for example, but how do you get easytouch to recognise a tap on a particular object.

Other basic setups I would like to use are drag object, drag camera, rotate and scale object.  I get a sense all this functionality is there, I just can't work out how to wire it up.

Is there a chance of adding simple template fsm's that implement or illustrate this

thanks,

Iwan

devandart

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #8 on: March 03, 2015, 07:41:39 AM »
Hi,

could you please send an email to contact@devandart.de with your invoice nr.?
Then you will get the latest package with the scenes you want. :)

Cheers

oddbody

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #9 on: March 03, 2015, 03:36:41 PM »
Hi,

I think I downloaded the latest version from the unity store, but any extra tutorials or demos scenes would be a great help.

thanks,

iwan

devandart

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #10 on: March 03, 2015, 09:39:14 PM »
Sure,
but I created new examples for you (and others) that are not on store, yet. I will submit today.
I submitted the latest package today and it's the last version for Unity 4.6.
If you can wait for submission then you can wait for store update. :)
« Last Edit: March 03, 2015, 11:21:51 PM by devandart »

devandart

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #11 on: March 09, 2015, 11:23:58 PM »
Version 1.1.3 is now available on store with some more example scenes:

- DragCamera
- DragObject
- TapASpecificObject

4ppleseed

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #12 on: March 10, 2015, 03:24:15 AM »
Hi, will I be able to detect a touch on a 2d object and then detect if the player has moved their finger off the object?

Here's a thread outlining my current problem:

http://hutonggames.com/playmakerforum/index.php?topic=9691.0

devandart

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #13 on: March 11, 2015, 03:44:10 AM »
Sure it will work with some workaround... But it's really easier if you add a EventTrigger component to your 2D object and add PointerEnter and PointerExit events to handle that.

Much easier. :)

4ppleseed

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Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« Reply #14 on: March 12, 2015, 03:45:34 PM »
Sure it will work with some workaround... But it's really easier if you add a EventTrigger component to your 2D object and add PointerEnter and PointerExit events to handle that.

Much easier. :)

I don't think that's supported in Playmaker  :(