I was wondering in playmaker how do you set up 2 colliders on the same object?
Collider 1 is set on the object. If the player hits it, it'll do stuff and destroy itself. This is working fine.
Collider 2 I added on a bigger sphere. The idea would be to check to see if an enemy is inside this bigger sphere before spawning.
So how do you differeiate the 2?