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Author Topic: [SOLVED] How do trigger Events work?  (Read 593 times)

Chaosgod_Espér

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[SOLVED] How do trigger Events work?
« on: January 26, 2015, 01:53:37 AM »
Hi there..

Since my Raycast Tryouts are not working, i wanted to try it with Triggers.

Therefor i created 2 Empty childs to my player, and attached Box colliders to them. Both colliders have "is Trigger" enabled.
As first, i wanted to try the Box, that should check if in the Height of Players head is a wall (wall objects do have a rigidbody with kinematic enabled + box collider).

But wether the Trigger Stay, nor the Trigger Exit are reacting when hitting the Wall Objects.

See this Pictures:
http://fs2.directupload.net/images/150126/9xwon4y4.png

I despair slowly... :(



Edit: Nevermind.. needed to give each trigger Object a Rigidbody - not the Walls.
« Last Edit: January 26, 2015, 02:45:44 AM by Chaosgod_Espér »