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Author Topic: Testing velocity2D not working  (Read 1490 times)

MattyWS

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Testing velocity2D not working
« on: January 28, 2015, 09:08:19 PM »
Hello! I've linked to a FSM template below that should be all means be working but doesn't. Basically it's a velocity check, I want to be able to test if a character has a velocity and if it does, not jump, if it doesn't jump. I'm out of ideas on this maybe it's something silly, I just need a fresh pair of eyes I think. Can anyone help?

https://dl.dropboxusercontent.com/u/22767076/JumpTest.zip

MattyWS

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Re: Testing velocity2D not working
« Reply #1 on: January 29, 2015, 05:10:30 AM »
Also I was just thinking maybe a better way would be to just check if the velocity on the Y axis is anything other than 0 rather than checking if above 0.. Not sure if there is an action out there for it, I haven't attempted to make my own actions yet either.