playMaker

Author Topic: Photon network player instantiate  (Read 2391 times)

jake9

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Photon network player instantiate
« on: February 28, 2015, 10:07:24 AM »
I'm trying to setup a photon playmaker test scene, but I can't figure out how to instantiate the player. I'm using the action "photon network connect using settings" on a gameobject called "connecter". Then on a gameobject called "spawn point" I start with the action "Photon network get is connected" and on "is connected event" I transition to a state called "spawn player" where I use the "photon network instantiate" action to instantiate the cube player at the "spawn point" gameobject location. For some reason the player won't show up in the hierarchy or game window. I even have a static camera facing the "spawn point" gameobject to see if the player spawns and it's not showing the player when I hit play. Does anyone know what I could be doing differently to spawn the player?

jeanfabre

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Re: Photon network player instantiate
« Reply #1 on: March 02, 2015, 12:41:02 AM »
Hi,

 Your first stop is to download the playmaker photon sample:

http://www.hutonggames.com/samples.php

then you should read the related wiki documentation:

https://hutonggames.fogbugz.com/?W928

it will explain the process of connecting, creating game, synchronizing data, etc

basically, you will be listening to a new set of global event specificall made for Photon,  https://hutonggames.fogbugz.com/default.asp?W929

so your fsm will have a global transition set to when the game is connected, when the player is in the lobby, which only then that you can join or create a room, which is then when you can instantiate your player.

so there are a lot of concept to digest before instantiating a player ( you have to be in a room).

Bye,

 Jean