I'm trying to setup a photon playmaker test scene, but I can't figure out how to instantiate the player. I'm using the action "photon network connect using settings" on a gameobject called "connecter". Then on a gameobject called "spawn point" I start with the action "Photon network get is connected" and on "is connected event" I transition to a state called "spawn player" where I use the "photon network instantiate" action to instantiate the cube player at the "spawn point" gameobject location. For some reason the player won't show up in the hierarchy or game window. I even have a static camera facing the "spawn point" gameobject to see if the player spawns and it's not showing the player when I hit play. Does anyone know what I could be doing differently to spawn the player?