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Bolt Networking Actions (Beta WIP)

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Lane:
GitHub Link

I've started making actions for the Bolt Networking asset. I've had it for nearly a year but wanted to wait until things stabilized and see if they made actions for it on their own. It seems stable, but there aren't any actions available.

If you use this asset please feel free to post recommendations or contribute to the repository. I'll drop more actions and revisions into it as I get more familiar with the tool.

Update 15-Jun-2015
Alright so after a nearly complete lack of development/support regarding Bolt since late February [which is why I had stopped developing this addon] it was publicly announced that Exit Games (Photon) has purchased Bolt and hired Frederick as the primary developer.

Their immediate roadmap is to release a 1.0 version with the current feature set. Perhaps once the product becomes more stabilized and the API settles down after integration into other Photon products we will continue working on the actions.

jeanfabre:
Hi,

 Excellent!

Bye,

 Jean

Lane:
Progress on this!

Gitrep updated, you can have almost full control over a Bolt Entity and its State now. This allows you to pass variables across the network by updating them on an entity. You could, at this point, use proxy objects and make a functional basic game with networking with the actions on hand.

The way Bolt works is actually pretty cool now that I can see it clearer (still just hitting the surface though, lots to come!). With this update we have basic access to the Entity and State, and that is really quite a bit of power but high level Connections, Commands, Events, Objects, and various utility Methods are still on the drawing board. Structure looks good at this point for those new things.

If you are coding in Bolt then you may find BoltPlayMakerUtils.cs useful, as it contains dynamic access to Entity and State.

marcos:
It's awesome that you're doing this. I've been looking at Bolt for a while, but yeah, not having Playmaker actions has kept me away :)

rockawesome:
thanks for doing this!

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