Hi,
ok, as I create more custom actions, I think it woul dbe nice to have a new uihint type for vector3.
The user would be able to select a vector 3 variable, OR a gameObject positition, or rotation or scale. or localposition, axis, etc etc. I would imaging the same kind of process in place for fsmOwner only it would give access to vector3 stuff.
I know this sounds messy, but this would prevent having to create several actions OR having one action with too much options for the same thing.
Bye,
Jean