Hi,
I mistakenly changes a fsm from a prefab instance and did not realized that indeed I could change stuff within fsm without affecting all prefabs. it took me some time to figure it out because it was not intentional.
I used the revert to prefab on that fsm component and all went back to normal. This is good to know. I wasn't aware of this, as it always been like that?
Unity bolds out properties set differently from the prefab. is it possible to do so as well within fsm? for example I changed an event property, but nothing visually tells me that it's not how the prefab is set. Maybe it does but I don't know where to look.
Bye,
Jean