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Author Topic: Get/Set Event = Reliable[SOLVED]  (Read 2181 times)

sebaslive

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Get/Set Event = Reliable[SOLVED]
« on: March 17, 2015, 12:39:46 PM »
Sometimes, when the set info is sent for the first time to another object it is not received. I have an action that sets event then sends a global event to another object. Object goes to global event BUT does not get the event info the first time.

It works the second time the event is sent but the object does not receive it the first time (sometimes).

Any way to make these set events get events more reliable?
« Last Edit: March 30, 2015, 08:07:18 AM by jeanfabre »
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sebaslive

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Re: Get/Set Event = Reliable
« Reply #1 on: March 17, 2015, 01:35:20 PM »
Apparently I am unreliable because my logic was wrong!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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wheretheidivides

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Re: Get/Set Event = Reliable
« Reply #2 on: March 17, 2015, 10:59:48 PM »
That may be one of the actions you need to get a newer version of.  try running the ecosystem, delete it and re download it.

jeanfabre

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Re: Get/Set Event = Reliable
« Reply #3 on: March 18, 2015, 12:50:38 AM »
Hi,

 These actions work fine, The key is to get them directly when you enter the state that the event activated.

 Bye,

 Jean

sebaslive

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Re: Get/Set Event = Reliable
« Reply #4 on: March 18, 2015, 10:17:29 AM »
Yeah, they work fine. I just used them incorrectly.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez