Hi Guys,
I'm new to Playmaker (downloaded it a few days ago) and still testing it out. I build some little state machines and watched a lot of tutorials to learn the fsm process. Now i want to build a statemachine which does the following:
1. enter triggerzone
2. press the E button, animation starts playing (switch turns on)
3. if the animation ends another animation starts playing
4. if you toggle the switch (press E again) the same animation on point 3. stops
5. if you're still in the triggerzone you can press E again and the process starts again
rulse:
- if you exit the trigger zone you can't press the E button (or nothing happens)
I have build different state machines for that, but the problem keeps the same (my actual FSM solution is attached below). If the player enters the triggerzone press E and exit it really fast, the switch animation isn't completed and the following animation does not start, because the Trigger Exit is set to global.
My question is now: is it possible to add an action event which says "play the States to the end"? or is my solution to complicated or not complicated enough?
thanks guys,
I'm looking forward to any answers