did you make custom playmaker actions in the kit or no special actions
screen shot was very low resolution can you make hd screen shot of the fsm actions
Hi,
Can the user use their own vehicle models or does it only work with the supplied vehicles?
Hi 600,
Nice demo ,but have the docs been updated yet?
Meanwhile
Car AI in the works, here is a little teaser:
At 00:13 did you create a car AI system where in that example the car randomly decides which red point it wants to drive around or at?The AI decides which waypoint to drive at, not random, it loops through all waypoints one by one until the loop starts over (a next lap).
Hi are you using array to make ai way point systemNot using arrays, car follows spheres as waypoints prepared for desired track.
Hi 600,
Has your latest update been updated in the asset store yet?
Hi can you make car ai for mobile with simplified ai
Hi here is my game i made from using the kit
https://play.google.com/store/apps/details?id=com.yunison.racinggames
this was not my personal game i have done as paid job
good kit recommended for every one
Since not everyone desires to use Unity 5, would be better to come up of a way to still make it compatible with version 4. Whether it's 4.3 or 4.6.
Can you make Motorbike setup for playmaker?Hi,
Hi,I love how this looks, great work. If we can only make the direction of the slide controllable... maybe using your other methods below
Actually never tried to make one in arcade style physics.
Daytona memories… :D
Anyway I tried to achieve something like this with CarSetup pack, had some results, this is a few hour work and is far from polished.
Also gave it a try making a new setup with force and force torque like Space Dust, I get the basic setup and how it should react. The actual gas (push forward force) is relative to camera direction + force Self Z and force torque on Y axis Self, results where nice until in high speeds it got bumpy, had no suspension just a cube with 4 sphere colliders :)does it work? in space dust it looks like they solved the bumpiness issue with the raycast suspension (which i still dont understand)
The third version I believe is to cheat it all, a quick idea - object in size of road (width) that follows a track path. With player input control a car (inside the object) by translate or other move/rotate etc, also could use FloatSpring for shaking values.i noticed that in some arcade racers in the straight parts of the track you cant drift and the steering is stiff, but once you enter a corner suddenly the steering angle is wider and the drifting is activated...
QuoteAlso gave it a try making a new setup with force and force torque like Space Dust, I get the basic setup and how it should react. The actual gas (push forward force) is relative to camera direction + force Self Z and force torque on Y axis Self, results where nice until in high speeds it got bumpy, had no suspension just a cube with 4 sphere colliders :)does it work? in space dust it looks like they solved the bumpiness issue with the raycast suspension (which i still dont understand)
QuoteThe third version I believe is to cheat it all, a quick idea - object in size of road (width) that follows a track path. With player input control a car (inside the object) by translate or other move/rotate etc, also could use FloatSpring for shaking values.i noticed that in some arcade racers in the straight parts of the track you cant drift and the steering is stiff, but once you enter a corner suddenly the steering angle is wider and the drifting is activated...
Nice catch, did not notice that. This can be set as trigger zones on the track to change control values, actually the same thing could be applied for physical setups.Exactly, the other night i noticed the same in Highway 2000 on the Saturn. Obviously this is an old budget Japanese title, but the control is solid... and as always we have to look for inspiration in the least expected places.
If you want to try it out with CarSetup pack, PM me your email - will pack my test and send to you.
I want to try it for sure! I'm still using U469 though, would it work? I have the Car Setup.
well i can always install 5, on the other hand the screens (if you have time to do them) would maybe stir my brain and i could contribute some ideas, hopefully :PPm sent ;)
This looks awesome... i want to make a dirt bike game now!
Hey 600,
looks like a nice asset - do you in case might have a video or documentation around how AI is implemented/used with your asset? I mean the basic setup and handeling of AI situation? Would be great!
Best
Hi 600,Hello Jim,
I have updated to v1.4.1 and I seem to have v1.4 with v1.4.1 below it, is this
correct?
Hi!Hey thanks!
I really love this setup you have made, it is great.
One thing I am trying to figure out is how to create an anti-roll.
I would also like to be able to adjust where the center of gravity is but can not figure out how to do that in playmaker.
Would you be able to give any tips on this?
I am quite advanced with playmaker, however I am new to car physics.
Cheers.
Jasper.
hi,
I was going to purchase this asset but have few questions ........
- Like can it be used to build a racing game ....
- Would touch controls work Like with Easy Touch Asset
- Would it be possible to control the speed of car in game or while racing or completely automated ?
Was thinking to build a simple racing game with your asset using playmaker so could you please help me answer the above queries as that would help me moving ahead with my gaming project .....
hope to get a reply soon .
Regards,
Mike
Hey there! Great asset with Car Setup!Hi,
I'm having 1 main issue though (sorry, new to this forum and not sure where to post).
I've also purchased the SimpleTown and SimplePeople assets and the ModularTraffic asset. I'm trying to get the demo of SimpleTraffic working (the Car Setup scene) and all of the roads are missing? It says "missing prefab"?
I guess I could just snap in some road assest from the SimpleTown asset? Or would I use the road assets from the ModularTraffic? And why are the roads missing? :)
Thanks for the advice!
Hey there! Great asset with Car Setup!Hi,
I'm having 1 main issue though (sorry, new to this forum and not sure where to post).
I've also purchased the SimpleTown and SimplePeople assets and the ModularTraffic asset. I'm trying to get the demo of SimpleTraffic working (the Car Setup scene) and all of the roads are missing? It says "missing prefab"?
I guess I could just snap in some road assest from the SimpleTown asset? Or would I use the road assets from the ModularTraffic? And why are the roads missing? :)
Thanks for the advice!
Thank you for the purchase!
Here are how to import all together:
1. Import and install the Playmaker
2. Modular Traffic
3. Car Setup
4. Simple Town + People
5. in the Modular Traffic asset there will be SimpleTraffic.zip, place the zip somewhere and unzip, then Import the package, there will be prefabs and demo scene prepared.
Let me know how it goes, also you can contact me on support@pamani.net
So I did a fresh import of my own steps :D and turns out that scene you want gets overwritten when SimpleTraffic zip is imported, so to fix it - go to CarSetup folder 02_Scenes and delete "SimpleTrafficDemo" scene and its Folder. Then import Car Setup again - it will let you import just that missing scene with its folder.
What Unity are you using, in Unity 5.4 I get 1 weird error on Simple Town mesh, to avoid it disable its collider for now.
That's an awesome deal. I bought it at $29 and still feel it's totally worth it.Hey thanks a lot!
Hi!Hi,
I really enjoy working with your assets! I’ve been using Modular Traffic and Car Setup for a few months now and they’ve made a huge impact in my game!
I am running into one issue with Car Setup however that I’m hoping you may be able to help with. I’ve noticed that when I need to backup my vehicle using keyboard controls the arrow down key won’t always respond until I tap the arrow up key. When this occurs no amount of pushing the arrow down key will move the car backwards, but once I tap the arrow up key and then return to the arrow down key, then the vehicle will move backward. Any idea how I can fix this so that the arrow down key will work reliably?
Thank you!!!Sent you a personal message on forums ;)
Cool!Sent you a message :)
Got this package a week ago havent had the chance to play with it too much yet but the controls and physics seem awesome so far. Does anyone know if this works well with worldstreamer?Do you mean this asset (http://u3d.as/fZC)? I don’t have it to test, but as for driving there should be no problems, perhaps only thing that could need a custom logic are AI waypoints, if they are streamed with the map or instantiated on runtime.
When came the next sale for this asset?Unity is not giving us such information, only in short notice before it happens and then it is against the agreement to share that to public.
ah ok i have it in the wish list :D so i became the info for the next sale.Thx for your answer and the great asset,by the way i have a one question ,when i give no speed or i use brake will the car stop instant , i need this when the player press e for get out the car at the moment i have a c# asset and when i press e the player go out the car with animations but the car roll ca 3-5 meter and stop later.For this you can adjust Drag on rigidbody component, how much air resistant it is + set high brake value on wheel colliders when exit a car, like auto-parking brakes that’s how I did for my game. If you need even sharper stop, could set velocity to 0.
Hi, I am new to this tool.Hi,
Yesterday I buy it and whole time I am getting errors like this in attachments...
What I am doing wrong?
Hi, I am new to this tool.Just checked with Unity 5.6 and 2017.1 and there are no errors. Waiting for your email, we will get it sorted.
Yesterday I buy it and whole time I am getting errors like this in attachments...
What I am doing wrong?
(http://pamani.net/elements/img_CarAsset_HB3.png)
Celebrating Car Setup (https://www.assetstore.unity3d.com/#!/content/26508?aid=1100lGnz) asset’s 3rd year on the Asset Store,
I will give away 3 free copies here on forums.
The first 2 vouchers will go to the first replies after this message!
The third voucher will be played later today in about 6 hours!
Yay! I want it!;D
Actually i have it already, so.. bump :D
Hey guys I would love to get the giveaway for Christmas and experiment with some car setups :)Sent you a message :)
Hello 600, I've been wanting to buy your asset for quite some time, now that I am starting work on a racing game I've been trying some assets for custom vehicle creation.Hello,
I have seen your video on how to set up a new vehicle, but still i don't know how difficult it is.
I Will be able to implement vehicles easily, with my own custom meshes?
And I will be able to customize max speed/the type of wheel drive and so on?
Thanks in advance!
Hello 600, I've been wanting to buy your asset for quite some time, now that I am starting work on a racing game I've been trying some assets for custom vehicle creation.Hello,
I have seen your video on how to set up a new vehicle, but still i don't know how difficult it is.
I Will be able to implement vehicles easily, with my own custom meshes?
And I will be able to customize max speed/the type of wheel drive and so on?
Thanks in advance!
You can change max speed and behaviors for wheel colliders directly. And if you change to other mesh, just adjust positions of wheel colliders and other details like camera positions. Please not that this is a template and not an editor asset for example like Edy Vehicle Physics. So you edit all values inside dedicated FSMs or on wheel colliders. If there are any questions about specific values that you are looking for when working with the asset, feel free to hit me a message on support email, which is on PDF inside the asset files.
(http://pamani.net/elements/img_CarAsset.png)
- Price lowered by $5
- Compatibility update for Unity 2019.4+ with .NET4x and Playmaker 1.9.2+
Link to Asset Store (https://assetstore.unity.com/packages/templates/packs/car-setup-for-playmaker-26508?aid=1100lGnz)
Djay, will I have to use the linker with just iOS? Or also home consoles ?I believe will have to use linker for both iOS and consoles.
Hi!Hello, all variables are open for edit, made directly in Playmaker and using together with Unity default input system.
Are the controller variables exposed?
I mean, if I want to do something with this in VR, by creating my own driving wheel, can I then connect it to your input variables to make it work, or are the controls hard coded and the variables hidden?
i was able to clear up some of the errors. it seems your asset completely erases all the layers and replaces them with some new ones and that completely threw off my logic/layers/ etc.
I wish i had some kind of warning about this. your asset just says "back up project before importing" but most assets say that. If i were you, i would definitely update your asset description to include the layer changes. I will send you an email after I revert my project...