Just want to verify something or if there is a better way.
Let's say I have 5 animals. When the character steps on a rock I want a random one of the animals to spawn in front of him. I plan down the line to put the animals in an array and randomly pull from the array as a variable.
I went to test the trigger/spawn (using create object action) today and noticed I could only reference an object that is already in the hierarchy. So do I need to hide the 5 animal prefabs somewhere in the scene, out of possible camera view so can reference them for "create object" or is there a way to pull from objects in assets folders?