There may be an obvious way to do this already in the system,
But in my game I have a boat load of GLOBAL texture variables.
I am in desperate need of a Texture Compare action that works like String Compare.
My game is kind of derailed to find a solution like this:
Texture Compare
Texture Variable:
Compare to:
Equal Event:
Not Equal Event:
Thanks for taking a look at my request! Hope someone can advise / help.