Just started messing with joystick triggers for the first time. Unity makes it easy to set up, but I have a question about turning the back trigger, which is an axis, into a button.
I have a ship and when you click, it fires a shot but if you hold the button down, playmaker only recognizes it as one shot and doesn't loop. Since the joystick trigger is an action it is recognized as a continuous loop.
Any clever ideas on how to make the right trigger on a controller act as a button?