I am trying to use the GET COLLISION INFO now, but with no luck.
I try to get the SPEED in example, in the hope that it gets when the impact happens, but it doesn't detect it.
I am wondering: is the only way to do this to create another object, a trigger, that when is in contact will allow the state to proceed by using COLLISION EVENT?
Even though I still can't understand why the action is not moving away from that state at all.
I would like so much to avoid adding another collider for each wheel... that doesn't make much sense.
Do we have a simple flag in Unity for an object that is actually touching another object? That would be all I need to make this work.