Now, it kept blocking until I understood that I had to catch also the exception when the room was outside, so you can see it in the image.
And yet, when the second room is placed, it locks again at this state... and now I REALLY don't know what to do.
I even tried to add the third option, just in case, but nothing.
I can't understand how it's possible that it gets stuck in there.
It MUST be one of those 3 options, right? RIGHT?
Or... is Unity sending a 4th option that is not considered by the Playmaker action and thus the freezing?