I create a series of objects from a prefab (green smiley faces) and then I want to destroy them all. The way I'm trying to do it is having a global event within the prefab that triggers the object to destroy itself, but it's not working. The smileys just stay on the screen. I've attached screenshots of the parts of my project with the prefab, where I create the smileys, and where I send the destroy event. I think the problem is in the way I have the code in the Prefab specifying the object to be destroyed, but I don't know how to fix it.