Hi,
I create a new game object at a bone location whenether I trigger an event function on my animation.
In State A -> I wait for the event to be called. This triggers a bool to true. Thus, I transit to State B with a bool test action.
In State B -> I use Create Object on my Spawn Point and store the result in a vector3 SourcePosition. When finished, I go back to State A and wait for another event trigger.
The game objects are being spawned at the event, no problem. But their y-axis are random. Most of the time, it's as the Spawn Point, but at other time, it's either 0 or negative. Is this a known bug?