I think it is just in the editor while I'm working.
It also gives this dirty error as well.
PlayMaker: Unhandled SetDirty: Missing Owner
UnityEngine.Debug:LogWarning(Object)
HutongGames.PlayMakerEditor.FsmEditor:SetFsmDirty(Fsm, Boolean, Boolean, Boolean) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:1933)
HutongGames.PlayMakerEditor.FsmEditor:SaveActions(Fsm, Boolean) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:1807)
HutongGames.PlayMakerEditor.FsmBuilder:RemoveVariableUsage(List`1, NamedVariable) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmBuilder.cs:1397)
HutongGames.PlayMakerEditor.FsmBuilder:RemoveGlobalVariableUsage(NamedVariable) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmBuilder.cs:1378)
HutongGames.PlayMakerEditor.FsmVariablesEditor:DeleteVariable(FsmVariable, Boolean, Boolean) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmVariablesEditor.cs:1439)
HutongGames.PlayMakerEditor.FsmVariablesEditor:DoVariableTable() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmVariablesEditor.cs:647)
HutongGames.PlayMakerEditor.FsmVariablesEditor:OnGUI() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmVariablesEditor.cs:415)
HutongGames.PlayMakerEditor.GlobalVariablesWindow:DoGUI() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/GlobalVariablesWindow.cs:45)
HutongGames.PlayMakerEditor.BaseEditorWindow:OnGUI() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:117)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)