playMaker

Recent Posts

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1
PlayMaker Help / Re: parent is not doing very well
« Last post by stigma on May 03, 2024, 02:09:29 AM »
I had already disabled it, so that's not it.

Edit:
I solved this problem by using another First Person Controller. :D
yet the first came from Unity's Standard Asset  :'(
2
PlayMaker Help / Re: Player getting stuck in flipping object
« Last post by misterjuly on May 02, 2024, 09:38:33 PM »
bump
3
PlayMaker Help / Re: parent is not doing very well
« Last post by djaydino on May 02, 2024, 02:37:57 PM »
CharacterController is the issue here.
try disabling the CharacterController
4
Action Requests / Re: Go To Any State action
« Last post by Nairobiette on May 02, 2024, 11:18:02 AM »
Heyo, it seems that this action no longer works. No matter what I do, I always end up with a "Object reference not set to an instance of an object"...
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PlayMaker Help / [Solved]parent is not doing very well
« Last post by stigma on May 02, 2024, 11:03:46 AM »
I want to parent the character to a mobile vehicle but I get the error:
Quote
CharacterController.Move called on inactive controller
The character appears to be pulled in the direction of the vehicle but cannot follow.
I've been dealing with this problem for several days.
Thks
6
PlayMaker Help / Re: [Solved]Set Property or Activate Game Object
« Last post by djaydino on May 02, 2024, 07:16:00 AM »
There is a big difference actually.

Get/Set properties actions are 'mirroring' and should only be used as a last resort.

reasons :
1 its slower that dedicated actions
2 on for example android build you might get issues and you would need to create/add a link script or use Linker wizard
as there is a chance certain scirt components are stripped.
3 dedicated actions are more clear of what they do.

These actions exists so you can still use 3rd party assets/scripts and communicate with them, without making dedicated actions (which is still preferable)
7
PlayMaker Help / Re: Drag and Drop UI
« Last post by djaydino on May 02, 2024, 07:07:10 AM »
Hi.
Do you mean this video?

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PlayMaker Help / Re: unity timeline actions?[SOLVED]
« Last post by 8bitbrainpower on May 02, 2024, 05:47:24 AM »
Hello there, upon downloading the Timeline package from the Ecosystem, the actions aren't showing up.

Unity 2020.3.48f1
Playmaker 1.9.8
Ecocsystem 0.6.11

It only creates in the project folder:
/Playmaker Timeline
   /Playmaker Playable
      PlayMakerBehavior.cs
      PlaymakerClip.cs
9
PlayMaker Help / Drag and Drop UI
« Last post by ibanez on May 01, 2024, 07:37:42 AM »
Hey!

I am new to Playmaker and I am going through the official Youtube video section. Since I am working on a card game, I am especially interested to make my game compatible with Playmakers drag and drop system from the video as a starting point, but its not working. I´ve been creating the exact setup from the video and also tried to things mentioned in the comments (add rigidbody2d, boxcollider2d to both) but the HoverOver collision is still not detected.

Can someone help me figure out whats happening?
10
Android Help / Re: Playmaker actions not working in android yet again
« Last post by Alex Chouls on April 29, 2024, 06:44:34 PM »
Glad that helped! You could try building a link.xml file to force Unity to keep necessary types/methods and then turn the stripping back up if build size becomes an issue.
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