Hi all,
I am trying to get mecanim working with a navmesh agent correctly to create appropriate walk forward/back/stafe. Similar to this
https://docs.unity3d.com/Manual/nav-CouplingAnimationAndNavigation.htmlEssentially I have an agent moving that I need to be able to manually aim and animate accordingly.
How would one go about generating a playmaker fsm to take variables from the current movement direction against look direction and feed into a blend tree.
I have tried agent velocity/speed. Looked at every post on the forums and cannot figure it out at all.
I am looking for mecanim to receive two variables for a blend tree.
Any help greatly appreciated.