Hi there,
I'm new to Unity and Playmaker and got stuck big time, hope you guys can help me!
So I've been working on a dice rolling game where the player can select different kind of dice and then roll. Simple, right? I'm using an array (bool) where each element stores whether the particular die is selected or not. So I created some toggles and thought that with the help of Playmaker uGUI Component Proxy those toggles can fill up the FSM's array variable.
Unfortunately the UI Callback is "on value changed (bool)" so it needs a bool variable not an array. And this is where I'm lost. Can I do it this way? Or should I take a totally different approach?
Thanks in advance for your answers!