I have an enemy with a "field of view" cube in front of him. It's basically a sideways pyramid shape. When the player enters the field of view, the enemy starts to follow etc. However, if the player stands perfectly motionless, and the enemy's field of view moves to collide with the player, nothing happens. If the player even taps to move the teeniest bit, it will update and the trigger will send the event.
I remember reading somewhere that triggers don't work if they're the mobile object - they only "listen" for other objects moving into them.
Is there a way to circumvent this? I have my enemy AI working pretty nicely, except for this little issue. Since my enemies aren't velociraptors, I don't want my player to be able to avoid detection by remaining still (although that would be a neat game idea)