Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Prototype_6492 on September 01, 2015, 11:47:40 PM
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Would anyone know how to set up a Mic to blow into it and detect pressure or how long they blow into it?
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This free asset might help https://www.assetstore.unity3d.com/en/#!/content/12518 (https://www.assetstore.unity3d.com/en/#!/content/12518)
It detects audio amplitude from an input source and converts it into a float
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This free asset might help https://www.assetstore.unity3d.com/en/#!/content/12518 (https://www.assetstore.unity3d.com/en/#!/content/12518)
It detects audio amplitude from an input source and converts it into a float
Do you know any contemporary solution?
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Hi,
made an action + component on the Ecosystem, search for GetMicInputLoudness, you'll get the action and a component called MicInput inside PlayMaker Custom Scripts.
drop MicInput in your scene and use GetMicInputLoudness to get the loudness, then you can use this data to do all sorts of deduction.
Let me know how it goes.
Bye,
Jean