I'm stuck with trying to make my space ship customizable. So basically I have a Global Float variable that's being checked for changes, for example I use Float Compare to 1. If it's 1 then spawn this part, if 2 spawn this part, etc. I'm using a Global variable so everything the player selects will also spawn in the next scene.
As you guys can see in the screen shot, the start state checks the Float every frame. Problem is it keeps spawning the Object and won't stop. If I switch of Every Frame, nothing seems to happen. Any tips on what I did wrong or if I should use a totally different approach? Thanks!