Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: playmakertester on October 28, 2020, 02:36:42 PM

Title: How to make FBX's joints squishy after judging a collision
Post by: playmakertester on October 28, 2020, 02:36:42 PM
Take a look at this video. (at 2:04)

Once the ball is hit, the model's rig appears to be squishy.

How can this be achieved in Playmaker?

Thanks in advance!
Title: Re: How to make FBX's joints squishy after judging a collision
Post by: heavygunner on October 28, 2020, 02:58:29 PM
May be with other Ragdoll assets from assetstore ?
Title: Re: How to make FBX's joints squishy after judging a collision
Post by: playmakertester on October 28, 2020, 05:12:48 PM
I looked into Ragdoll.

Yes, that's exactly what we want to do with Ragdoll.
Is there a Playmaker Action to apply Ragdoll to a FBX model with an existing rig in it?
Title: Re: How to make FBX's joints squishy after judging a collision
Post by: playmakertester on October 28, 2020, 05:14:44 PM
Maybe this one?

https://assetstore.unity.com/packages/tools/modeling/ragdoll-helper-49288

Let me know if you know more good asset :)

Best,
Title: Re: How to make FBX's joints squishy after judging a collision
Post by: heavygunner on October 28, 2020, 05:45:10 PM
I looked into Ragdoll.

Yes, that's exactly what we want to do with Ragdoll.
Is there a Playmaker Action to apply Ragdoll to a FBX model with an existing rig in it?
I doubt. Mostly, such this have to play with components. I see other nice paid assets :D
Title: Re: How to make FBX's joints squishy after judging a collision
Post by: playmakertester on October 29, 2020, 06:38:20 AM
Hi heavygunner,

Thanks,
I was given enough information to start solving the problem.
Thank you for that.