So I need 100 buttons, one for each of my levels.
At the moment I duplicate one, and rename it _001, 002, etc. The FSMs I have get the object name and set everything based on that (so other than the manual renaming i don't have to do anything else).
If I however need to change something, I then need to do it on _001 and re-duplicate the objects, and rename them again. I also have been setting the Z-Order manually. (time consuming)
I have the example that Lane kindly put together (
http://hutonggames.com/playmakerforum/index.php?topic=7297.msg35340#msg35340) for cycling through objects.
What I'd like to do now is automatically duplicate _001 99 times, rename them sequentially, and set the property of the Z-Order.
Would this be possible with Arraymaker? How? (I can work out the Z-Order thing with Set Property), but I'm unsure of the first 2 bits.