Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: ActionActaeon on July 08, 2019, 07:33:54 PM

Title: Simple "patrol" state help
Post by: ActionActaeon on July 08, 2019, 07:33:54 PM
I'm trying to do a simple Goomba-style walk back & forth on platforms, but I'm still very new to Playmaker and I don't have a good handle on the pieces yet. I've got it working with a C# script, but I'm trying to do everything with Playmaker for the sake of learning all the bits. Would appreciate some help!
Title: Re: Simple "patrol" state help
Post by: djaydino on July 09, 2019, 12:08:45 PM
Hi.
I would have a fsms with 2 raycasts.
1 forward to detect walls (and store bool result)
1 downward (a bit in front) to detect floor.

Then on another fsm use 2x 'Fsm Bool Test' and set every frame (found on Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181))

on same state where you do the movement.

Then when wall is true or floor is false turn image (for example scale to -1)
and move to the other direction.