Hi,
With my mates we managed to connect a MeteorJS (Node JS) Server to UNITY3D thanks to this example :
https://github.com/hiddenswitch/Meteor-UnityNow we are able to manage near realtime datamodel communication from unity to server and server to unity through a GameSessionManager (Monobehavior) attached to the main camera. (we can see player data transiting from monobehaviour to server an reverse)
we'd like to create playmaker custom actions / scripts that are available in the action browser, how do we manage to do so ? The idea is to set player attributes and get player attributes from playmaker to server and reverse, but I'm stuck on the monobehaviour stage.