Hello,
I'm mystified by what should be a very simple action.
I want to send a custom event when my GameObject/Sprite is touched.
When I use the Touch Object event action, I can't seem to get a touch on the actual device(iphone4).
I've checked the colliders and tested via the Game Screen and everything works fine, but on the device, it's not working.
Any ideas as to what I'm doing wrong?
here's a screen shot of the simple fsm.
As I've been waiting for a response, I've tried putting a fingerGesture tap component on this object with no luck and I also tried using a fsm "Touch to Mouse Converter" which was referenced in an earlier post.
When I use the action "TouchEvent". It fires every single time, whenever and wherever I generate I touch. However, I'd like to confine the event to send only when I select an object.
I'm baffled. Please help:)