little bit of everything. I have a pause system, just using time scale, seems to work fine for me. but the localized time would be cool. its splitscreen. so some AI can freeze the players, which I do with scripting, not time based. that works and all. would be easier if I could time scale specific units. but mainly, looking at my combat. I want to spice it up a bit. one idea I had, is during a super move, time would slow for the attack, BUT being split screen, I don't want to slow the other player and what they are doing, unless they are close by.