Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: 4ppleseed on May 04, 2014, 02:50:19 PM
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Any good solutions for Unity+Playmaker Source Control?
I'm about to start on a bigger project and would love to be able to back up each build automatically to a repository or something. Anyone doing this have any tips?
Thanks.
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I've not used it myself but a lot of the top end game dev shops run source code management on Perforce. The platform is well supported in Unity so if you've got the cash and the guys to run it, that ticks the 'good' box.
There doesn't seem to be any TFS integration, but there are a couple of SVN plugins in the asset store so have a look there. Read through the comments though as I seem to recall some pretty negative stuff.
Unity by itself isn't a great candidate for source control as most of the file types are 'non-merge-abel' by nature... so make sure to turn on pesimistic locking, which your dev team will hate and flame you for.
Good luck
A
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Hi,
Use either Github or BitBucket, I use both, and I am happy with both, with a slight preference for BitBucket.
bye,
Jean
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Hey,
I use bit bucket and it works great with playmaker. Here are the links I used to set it up, followed them word for word and it only took about 10-15 mins:
https://bitbucket.org/plans
https://www.atlassian.com/software/sourcetree/overview
http://programmerinstincts.com/using-unity3d-with-external-version-control-system-with-mercurial-bitbucket-step-to-step-guide/
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Thanks guys. I'll give BB a go :D