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PlayMaker Help & Tips => PlayMaker Help => Topic started by: 4ppleseed on May 04, 2014, 02:50:19 PM

Title: Any good solutions for Unity+Playmaker Source Control?
Post by: 4ppleseed on May 04, 2014, 02:50:19 PM
Any good solutions for Unity+Playmaker Source Control?

I'm about to start on a bigger project and would love to be able to back up each build automatically to a repository or something. Anyone doing this have any tips?

Thanks.
Title: Re: Any good solutions for Unity+Playmaker Source Control?
Post by: ahren on May 04, 2014, 11:27:32 PM
I've not used it myself but a lot of the top end game dev shops run source code management on Perforce. The platform is well supported in Unity so if you've got the cash and the guys to run it, that ticks the 'good' box.

There doesn't seem to be any TFS integration, but there are a couple of SVN plugins in the asset store so have a look there. Read through the comments though as I seem to recall some pretty negative stuff.

Unity by itself isn't a great candidate for source control as most of the file types are 'non-merge-abel' by nature... so make sure to turn on pesimistic locking, which your dev team will hate and flame you for.

Good luck

A
Title: Re: Any good solutions for Unity+Playmaker Source Control?
Post by: jeanfabre on May 07, 2014, 09:08:28 AM
Hi,

 Use either Github or BitBucket, I use both, and I am happy with both, with a slight preference for BitBucket.

bye,

 Jean
Title: Re: Any good solutions for Unity+Playmaker Source Control?
Post by: tezer86 on May 07, 2014, 05:52:59 PM
Hey,

I use bit bucket and it works great with playmaker. Here are the links I used to set it up, followed them word for word and it only took about 10-15 mins:

https://bitbucket.org/plans

https://www.atlassian.com/software/sourcetree/overview

http://programmerinstincts.com/using-unity3d-with-external-version-control-system-with-mercurial-bitbucket-step-to-step-guide/


Title: Re: Any good solutions for Unity+Playmaker Source Control?
Post by: 4ppleseed on May 09, 2014, 12:02:49 PM
Thanks guys. I'll give BB a go :D