Does anyone else experience this? When I trigger a Camera fade out, I see 2 things wrong.
#1: One of the items on screen does not fade out, although the others do. The one that doesn't fade out is the one that was created using the playmaker Draw Texture action. The other items on screen are all GUI Textures.
#2 When a Camera fade occurs, fade seems OK until it is at 100% black, then it flashes back to 100% full again for a split second.
My goal is to fade the camera, load a new level and fade the new level in. Is there a fix, or a better method?
Thanks!
Brian