Thank you for reply!
That have a sense. So that mean "my problem" don't log me anything again.
Okey, i will tell you about one little thing in details. I have an object, which should go to one of three states with animation:
1. To move
2. To move and fade out
or
3. To fade out
Here screenshots of states.
https://screencloud.net/v/hCynhttps://screencloud.net/v/hNhttps://screencloud.net/v/gCgGhttps://screencloud.net/v/r46RAs i told, it works fine in editor. But on iOS device i can see only iTween moving in both moving states (when just moving and when moving with fade out).
I've just deployed this app on device, went through the main menu and did a few moves. Here is the whole Xcode. (Also logged goji's SDK with their json)
2016-04-01 08:57:12.783 KK[3682:1695147] -> registered mono modules 0x1012131e0
2016-04-01 08:57:12.965 KK[3682:1695147] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
2016-04-01 08:57:13.016 KK[3682:1695147] 00000.240 ---:*Initializing Blue Goji SDK 2.1.4-iOS for com.BG.KK (app ID 39747544462), host URL gojiplay-acct, direct access: no
-> applicationDidFinishLaunching()
PlayerConnection initialized from /var/containers/Bundle/Application/414214C4-CEE1-4AC4-98D6-73F8A4C1CFF7/KK.app/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55000
Multi-casting "[IP] 100.85.163.215 [Port] 55000 [Flags] 2 [Guid] 3121474006 [EditorId] 1211743053 [Version] 1048832 [Id] iPhonePlayer(iPhone-Yury):56000 [Debug] 0" to [225.0.0.222:54997]...
-> applicationDidBecomeActive()
Init: screen size 1334x750
Initializing Metal device caps
Initialize engine version: 5.3.4f1 (fdbb5133b820)
UnloadTime: 6.291291 ms
FSM not Preprocessed: OptionsPanel : FSM_Menu
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Initializing BGUser
BGUser:Init()
GlobalPrefs:get_GetInstance()
AudioController:Awake()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
update: {"activityData":[],"gojiButtonShouldShowLogin":false,"installed":true,"localeCode":"","loginState":"login-state-unknown","machineType":"","menuControlOnRight":false,"userAppProfile":"","userId":"","username":""}
BGUser:cbUpdateState(String)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
update: {"activityData":[],"gojiButtonShouldShowLogin":true,"installed":true,"localeCode":"","loginState":"logged-out","machineType":"","menuControlOnRight":false,"userAppProfile":"","userId":"","username":""}
BGUser:cbUpdateState(String)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
update: {"activityData":[],"gojiButtonShouldShowLogin":true,"installed":true,"localeCode":"","loginState":"logged-out","machineType":"","menuControlOnRight":false,"userAppProfile":"","userId":"","username":""}
BGUser:cbUpdateState(String)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
LoadLevelAsync: GameScene
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:Update()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 28.825876 ms
FSM not Preprocessed: MovablePanels : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
FSM not Preprocessed: HUD_Panel : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
FSM not Preprocessed: EndGamePanel : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
FSM not Preprocessed: BackgroundRawImage : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
FSM not Preprocessed: PausePanel : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
System memory in use before: 50.3 MB.
System memory in use after: 50.4 MB.
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2344.
Total: 54.773750 ms (FindLiveObjects: 0.326583 ms CreateObjectMapping: 0.094041 ms MarkObjects: 21.445250 ms DeleteObjects: 32.581749 ms)
-> applicationWillResignActive()
-> applicationDidEnterBackground()
-> applicationWillEnterForeground()
-> applicationDidBecomeActive()
update: {"activityData":[],"gojiButtonShouldShowLogin":false,"installed":true,"localeCode":"","loginState":"login-state-unknown","machineType":"","menuControlOnRight":false,"userAppProfile":"","userId":"","username":""}
BGUser:cbUpdateState(String)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
update: {"activityData":[],"gojiButtonShouldShowLogin":true,"installed":true,"localeCode":"","loginState":"logged-out","machineType":"","menuControlOnRight":false,"userAppProfile":"","userId":"","username":""}
BGUser:cbUpdateState(String)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
update: {"activityData":[],"gojiButtonShouldShowLogin":true,"installed":true,"localeCode":"","loginState":"logged-out","machineType":"","menuControlOnRight":false,"userAppProfile":"","userId":"","username":""}
BGUser:cbUpdateState(String)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
LoadLevelAsync: Menu
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:CheckAllActionsFinished()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.152374 ms
FSM not Preprocessed: OptionsPanel : FSM_Menu
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
System memory in use before: 49.9 MB.
System memory in use after: 50.0 MB.
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 1492.
Total: 19.959375 ms (FindLiveObjects: 0.103333 ms CreateObjectMapping: 0.598583 ms MarkObjects: 12.745416 ms DeleteObjects: 6.511041 ms)
LoadLevelAsync: GameScene
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:Update()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.823000 ms
FSM not Preprocessed: MovablePanels : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
FSM not Preprocessed: HUD_Panel : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
FSM not Preprocessed: EndGamePanel : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
FSM not Preprocessed: BackgroundRawImage : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
FSM not Preprocessed: PausePanel : FSM_Game
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AddEventHandlerComponent: PlayMakerFixedUpdate
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
System memory in use before: 50.3 MB.
System memory in use after: 50.4 MB.
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 2344.
Total: 48.334999 ms (FindLiveObjects: 0.191375 ms CreateObjectMapping: 0.083291 ms MarkObjects: 18.820250 ms DeleteObjects: 29.235708 ms)
-> applicationWillResignActive()
-> applicationDidEnterBackground()
And one more thing i saw and looks weird for me:
If I'll try to import Playmaker 1.8.0 again than i can see next picture
https://screencloud.net/v/xz7UMaybe that's ok, but dll's trying to overwrite itself