so i'm making xcom like game, and i'm stuck at visualizing how far character can go, i know that i need to use pathfinding to find all of the furthest points that character can go to, and i was being able to make this
but it's kinda shit, and because of this i need to make navmesh pathfinding to work in a grid, so i could just place a bunch of cubes and deal with it, and i can't make it in a c# script, i watched a lot of tutorials on a grid based pathfining, but i cannot tweak any of those scripts nor create one to do what i want