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Author Topic: Make navmesh pathfinding work in a grid  (Read 879 times)

Yoshinori_Date

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Make navmesh pathfinding work in a grid
« on: October 09, 2020, 09:37:57 AM »
so i'm making xcom like game, and i'm stuck at visualizing how far character can go, i know that i need to use pathfinding to find all of the furthest points that character can go to, and i was being able to make this
but it's kinda shit, and because of this i need to make navmesh pathfinding to work in a grid, so i could just place a bunch of cubes and deal with it, and i can't make it in a c# script, i watched a lot of tutorials on a grid based pathfining, but i cannot tweak any of those scripts nor create one to do what i want

Yoshinori_Date

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Re: Make navmesh pathfinding work in a grid
« Reply #1 on: October 09, 2020, 12:55:56 PM »
welp, i still don't have an answer to the question, but i made fully working grid field of movement, it is not instantaneous, which is kind of a bummer, but at least it works