Hello everyone,
I'm currently trying to click together my first FSMs in Unity... Everything is very smooth and nice so far... buuuut ...
Im trying to make an FSM for a "MapNode Prefab" that I would like to put on important points on my 2D-map. When the player moves the mouse over a point on the map, a "green dot" should appear on screen to indicate that its possible to move to this point on the map in the game. On a click a new Unity scene will be loaded.
So far so good... I managed it have an FSM like in the
attached image.
The problem is... the "Activate MapNode Ava" state is the state the FSM stops when I hit play in Unity... It should go back to the "Wait for Mouse Input" state and wait for the next mouse event to occur...
This might be a noobish question... I know...
But how do I manage it to have the "Acitvate MapNode Ava" go back to wait...
I sent it back on "FINISHED" ... but that seems not to work like I expect
Thanks for any suggestions!
c68