I have it, you can change certain things at runtime with SetProperty action, but it may be buggy don't know why, it works on build but on editor it throws error sometimes.
Would be great if it had actions for PM.
what do you mean by this statement how would i add this and how would it help?
also this is what i got as a good start it allows me to setup the actual vegitationstudio and everything however upon entering it still does not change from the 0 package to the 1 package
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AwesomeTechnologies;
public class Load_Vegitation : MonoBehaviour
{
public VegetationSystem VegetationSystem;
void OnTriggerEneter(Collider Load_Vegitation)
{
VegetationSystem.SetVegetationPackage(1, true);
}
}
also i know Vegetation was misspelled, its just what i had called it and didnt change it .. brain fart lol