Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Rabagast on January 31, 2017, 03:38:24 AM
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Hi!
I try to figure out how to use this Pathfinding with Playmaker.
I found the documentation and start to read. I created ground mesh and some wall mesh. And then bake. I created the script in the documentation to move the Agent to the destination.
// MoveTo.cs
using UnityEngine;
using System.Collections;
public class MoveTo : MonoBehaviour {
public Transform goal;
void Start () {
NavMeshAgent agent = GetComponent<NavMeshAgent>();
agent.destination = goal.position;
}
}
My simple question is:
What kind of actions do I use to do this with Playmaker?
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you would need to download the pathfinder package writing scripts isn't neccessary. after doing that you get a lot f built in functions
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Hi!
Sorry, I forgot to tell you that I already have the Pathfinding Actions for Playmaker.
But I found a very small and basic tutorial, so I got it to work. Now it move to the destination and avoid the walls. I will start to experiment more from here. :)