Playmaker Forum
PlayMaker News => General Discussion => Topic started by: grimmy on April 15, 2014, 08:18:04 AM
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I'm trying to use send a message from an FSM which adds a box collider in script.
However, my script requires a gameObject argument. (which defines the object to place the component on)
For some reason I cant seem to pass Use Owner in send message like I can normally.
How can I achieve this?
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Hi,
where did you get this action?
create a fsmGameObject called "me" or "owner", and use the action "get owner", then you can inject "me" in that object field.
bye,
Jean
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Cool cheers!
The action is just a renamed Send Message action :)
I rename pretty much everything so I can read what's going on. Adding comments fields takes too long for me :)