glad it works now
Though this is none of PlayMaker's faults
The astar plugin calculates all of the paths etc at the end of the frame together, that way it saves an incredible amount of performance. It really is the best way to do this I think, it's just that I haven't gotten around to finishing the tutorial I wanted to do for like forever now , so how should you have known that
I'll release the 0v84 now, I did some bugfixes and it should work better than it did before, but I didn't take notes so I forgot what exactly I did
Since there's apparently no mac users, I'll just ignore the mac support question until someone complains here
Please note that I updated the setup video. I also plan to update vid nr. 3 and continue the series. But don't take my word on the "continue" part
https://docs.google.com/file/d/0B45ng4mYiP6ZN3JlMFpNeXAxRXc/edit?usp=sharingRelease notes :
- Installer/Updater/Pro Updater script [done]
- GetNodeInfo now features a graph shortcut [done]
- Get Set Graph Info : Custom Editor and custom output for PointGraphs and GridGraphs [done]
- fix jigger/slowdown issue on follow mode and then unify the speed settings again... [done? at least better now]
- smooth turns option [done, needs perfecting for follow]
- replace all regular distance calculations with sqr dist where possible, to save performance.[done]
- Added speed output variable to the movement action [done]
- Absolute Endnode now takes IgnoreY into regard [done]
- Absolute Endnode now works without a target GameObject [done]
- fixed errors that made the action finish before even really starting (not clearing the previous path) [done]
- fixed WalkabilityInArea... this broke sometime, dunno when :S [done]
- added flee, fleeContinuously and random mode to the movement action (these are much faster than the normal movement actions if you're using pro. On free, they are the same as the normal movement, because I didn't want to undermine aron's pro package and I therefore didn't even try to create something more fancy. Still, this should be useful even for free users
)[done]
- add "shadow" movement mode. This will be a very cheap way to follow a target. It will only calculate the path to the target once, and then add the current target position as a waypoint every frame, if it moved.