Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Splankton on July 11, 2015, 06:42:48 AM
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Hi,
I have a simple character that dies, then I disable it, enable ragdoll at the characters position/rotation, let the ragdoll do its thing and disable ragdoll.
Then, I have the character spawn in a new position, but when it dies again, my ragdoll seems to spawn there or there abouts with its bones scaled incorrectly and it all looks wrong.
I've read some other ragdoll posts and I cant seem to find a solution for my problem.
Can anyone help me with where I'm going wrong?
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Anyone?
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It's hard to tell without knowing how it's set up. The weird scaling sounds like it's related to parenting, is that possible? Maybe reset the local scales and positions before spawning it again.
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Thanks, I'll check all local postions/rotations/scale. I'm hoping I dont have to reset each of the characters bones :o
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You probably do, I don't see how it'd reset by itself.
Try this: http://hutonggames.com/playmakerforum/index.php?topic=1129.0
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Yes tried that but I'm using Unity 5. That capture action doesn't work.