Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: heiterbiswolkig on October 02, 2016, 03:09:42 PM
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The structure is very easy:
1. I connect to Photon
2. Then with a button i send the global transition event to the join state
3. see image
the it stops in the last state with that:
Failed to Instantiate prefab: Player. Client should be in a room. Current connectionStateDetailed: ConnectedToMaster
UnityEngine.Debug:LogError(Object)
thanks for help again!
Florian
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Hi,
joining a room is an asynchronous process, the action merely asks for it, but you can't only be sure you are in a room by checking every frame or listen to the global event "Photon / ON JOINED ROOM"
Bye,
Jean