I agree it can be super if Playmaker has some language options or add-on.
I have I2 Localization. I tried it but never used in a project. If i am not wrong you dont need any extra action or script to use it (except change language with button etc.) It auto change system/device language if you set in translated languages.
Hi Fahrettin,
Thank you for your message, I quickly looked at the possibilities of I2 Localization and indeed, it seems more interesting in the way it operates.
To reduce the package size, mostly. Not everyone wants to use the 2D actions, or the Photon extension, etc... In their project... So they're separate addons that anyone can download as they are needed.
Hi Lane,
Okay, viewed in this way, I understand better now ^^
You can contact the asset author and ask them to make actions, or request them on the forum. Jean generally does all of the extra addon actions and has a huge trello board with stuff that he is queued up to create.
Good idea. I try to make by myself as to better see how it could be integrated, but it is a complex work to get something clean ^^
In addition, with version 4.6 of Unity3D happens soon many things will surely change in Playmaker and therefore in how to integrate SmartLocalization to it.
Do you mean a built in localization kit for your project? That's not really in the Playmaker Scope... Playmaker itself has quite a bit of localization, you can change the language in the Preferences.
I'm not sure I understand this sentence. Yes, I noticed that you offer PlayMaker interface in multiple languages, but that's not what I mean.
I mean, provide your users your own language system to allow users to create games with multiple languages. This is only a idea heard ^^