Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: spiral on August 11, 2014, 04:00:58 PM

Title: Broadcast Event not working
Post by: spiral on August 11, 2014, 04:00:58 PM
Hi I'm using send event action with broadcast event. What I do is call this action and send a global event to others gameObjects.
The problem is that sometimes a event trigger in one gameobject, but not in all gameobjects that share the same global event.

The crazy thing is that I can't track down where is the problem because sometimes it works well and sometimes not.

I don't know what broadcast event do internally. But is possible that It collapse if I use the action when I'm loading or updating a lot of things? Or for your experience when its possible that the action breaks or miss to trigger some global event instances?
Title: Re: Broadcast Event not working
Post by: Lane on August 11, 2014, 05:23:00 PM
I just tried to repro by broadcasting to a few hundred objects with no trouble.

Can you post a repro scene?
Title: Re: Broadcast Event not working
Post by: spiral on August 14, 2014, 12:55:28 PM
I found a way. The gameobjects with this global event are two. I used two times the action Send event with fsm component as target. So the second send event have a delay of 0.1.

Its weird but it works.