Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: spiral on August 11, 2014, 04:00:58 PM
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Hi I'm using send event action with broadcast event. What I do is call this action and send a global event to others gameObjects.
The problem is that sometimes a event trigger in one gameobject, but not in all gameobjects that share the same global event.
The crazy thing is that I can't track down where is the problem because sometimes it works well and sometimes not.
I don't know what broadcast event do internally. But is possible that It collapse if I use the action when I'm loading or updating a lot of things? Or for your experience when its possible that the action breaks or miss to trigger some global event instances?
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I just tried to repro by broadcasting to a few hundred objects with no trouble.
Can you post a repro scene?
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I found a way. The gameobjects with this global event are two. I used two times the action Send event with fsm component as target. So the second send event have a delay of 0.1.
Its weird but it works.