I have my PlayerPrefs working pretty well now. I have one weird issue though, not sure if it's a bug?
I have a sphere, that on touch, uses a "playerprefs set string" action. It gives the player a key titled "Pkey".
I have a cube that has the "playerprefs has key" action on it. When the player has the key "Pkey", the cube is supposed to become invisible. But it doesn't! it keeps returning false after the check.
The cube's purpose was to debug a suspicion that the "has key" check wasn't working on a different FSM.
Is this a known issue? Or am I missing something [a very likely possibility]?