Hi, need some help with the array setup. I have a pick and match game, using arrays to store and retrieve game objects. I had problems with (clone) added to instantiated objects but got around that using string instead.
Seems the 'Compare Array' gets befuddled with the names a bit too. Also, it will only recognize the exact sequence. Also, even though I have the 'Array get random' set to no repeat, it still throws out duplicates. There are some solutions on the Ecosystem, but most won't run on Unity 2018.
Long story short...any way to change the code on 'compare' to recognise all words/ gameobjects and not in sequence?
Thanks.